So, early 2010 has come and gone.
What about early 2011?
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> Gotterdamerung – Glorantha Style
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> Place: Central Toronto, Ontario, Canada
> Time: Alternate Weekdays, starting in January 2010
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> When my Starblazer Adventure game winds down in January I will be looking to try out the new Heroquest rules and the new Sartar campaign setting from Issaries. I would like to start recruiting players now for a very particular kind of Gloranthan gaming, one that combines the aggressive scene-framing techniques of Sorcerer and Burning Empires with the troupe-style of play pioneered by Ars Magica.
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> I am interested in doing a high-powered Glorantha game set during the climax of the Hero Wars, during the end of which the gods will die and magic will leave the world.
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> The setting will be in the hill-top sanctuary of a group of powerful magicians trying to preserve something of their traditions as the world goes up in flames. Exact location TBA but it will be somewhere near Dragon Pass.
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> This is where the Ars Magica influence comes in. All players will create one powerful magician , one assistant to a mage, and 2 to 3 minor functionaries (i.e., the Mage, Custos, and Grog roles from AM). Adventures would feature 1 Mage, several Custoi, and as many Grogs as needed. The player who was the featured Mage would then play a Custos, while one who played a Custos would then get to play his Mage and another would take the GM seat.
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> So, players in this campaign would have to be comfortable being a GM. Such GM/players would also be comfortable with narrative-focused games. Ideally each session would present one self-contained story, so GM/players would have to be into conflict-heavy scene framing.
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> Hope to hear from you if you are interested, have questions, or have suggestions
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> I may be contacted here: epweissengruber at hotmail dot com
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