Re: Animist

From: Jeff <richaje_at_...>
Date: Fri, 22 Oct 2010 19:09:10 -0000


> I don't think it's too much of a disadvantage, myself. Remember that it's one use per session, not one use forever. Furthermore, a Spirit Society member can swap out spirits, choosing those that he thinks are likely to be of use in the upcoming adventure, rather than being "locked into" one ability set. Finally, the animist need only increase his Tradition keyword to increase his power in all aspects of that tradition, whereas Divine and Wizardry magicians have as many as three different keywords to increase seperately.

That has been our experience in playtesting the Kolat rules.

Jeff

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