On 12/14/2011 7:50 AM, Howard wrote:
>
> I probably won't recieve the rules until after the holidays now but I
> am keen to try this out so I've been googling reviews and AAR reports
> (pretty sparse) in an attempt to understand how things work.
>
> A couple of questions:
>
> Is a "1" a crit and a "20" a fumble? (the latter regardless of
> mastery?) I assume crits would go up +1 per level of Mastery(?)
>
Yes. But!!! Mastery allows a bump. If you have 2W3 and roll a Fumble
you "bump" it once for each master you have in excess of your opponent
until you hit Critical, then you bump the opponent toward failure. If
your opponent had no masteries you would do 3 bumps from Fumble to
Failier to Success to Critical. If they had 1 mastery you would bump
two, a Success ... etc.
>
> Been reading through the Return to Apple Lane scenario and I suddenly
> realized there aren't any "stats". Then I remembered somebody's blog
> report that said you rolled "against the scenario". With the level of
> difficulty being set by the GM but changing depending upon how things
> are going (which sounds exactly like Chaos factor in Mythic, BTW.)
>
When you get the book read the "Pass/Fail Cycle" to get a better
understanding of this. If you want a more stated system there is no
reason not to... what every works. LOL
>
> Doesn't this give Erianda the same level of ability as one of her
> thugs? Shouldn't she have levels of Mastery to counter the players?
>
This is handled under the Credibility Test. As you said, that isn't
credible that she would be all that weak, so you set her higher. One of
the reasons for this is that you can run this story with a bunch of kids
from the village or a group of Lightbringer Runelords and all you need
the info you have. No "tweaking" as the difficulty is set by the
narrator at the time of the game and modified by the Pass/Fail cycle.
Bo