Re: Re: Question about Combat...

From: Bo <lorgryt_at_...>
Date: Thu, 15 Dec 2011 09:23:59 -0800


Sounds like a good way to handle it. Cool.

On 12/15/2011 9:14 AM, chris jensen romer wrote:
>
>
> I had the same feeling. I was playing with a bunch of players who like
> minute to minute action and tactical action: the actual situation was
> they were a bunch of bootleggers trying to rescue Grandma from some
> mobsters in a 1920's Bonnie & Clyde inspired game. Granny actually was
> a very active participant too, as she killed more hoodlums than anyone
> else. They were in cabins at a road camp near a lake, with a cliff
> overlooking the end of the row where the mobsters were distributed in
> three houses. I COULD have run it as an extended contest: instead, I
> ran it as a series of almost second by secon individual contests, as
> they jumped on roofs, climbed through windows, and fired an awful lot
> of shots. It actually worked pretty well: rather than framing it as
> "do the family recover grandma?" it was framed as things like "does
> the guard get spooked by the rustling and run out to see what is in
> the bushes where Bob is waiting for him with a club?"
>
> :)
>

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