> Roderick:
>
> >There is a *reason* to go adventuring in HW that there really
wasn't in RQ
>
> Lack of campaign goals is in my opinion a feature of VERY old RQ, or
a GM
> unwilling to spend a bit of time piecing such themes together. HW
may
> promise a different approach, but it is difficult to judge at
present due to
> the (almost) complete lack of scenario material. When SR appears, a
proper
> comparison of the `campaign styles' of the two systems will finally
emerge.
> Until then I remain utterly unconvinced by any argument that HW
offers more
> `believable' campaigning than RQ.
>
> Michael W Beggs
These excellent supplements are all _campaign_ settings. But RQ, in
and of itself, doesn't really enshrine any particular reason to go
adventuring. HW, I find, does have this built into the rules with
relationships and herobands.
Jeff