These are my thoughts on this at the moment, this is just a wild stab in the dark for us to
explore the issues, I guess I could create some house rules for it when I'm happy with it:
Jeff, are you happy with this here or would you prefer hw-rules.
and your clan.
2: IMO the wealth rating of a Heortling character represents not just your personal wealth
(how many cows you own, do you have a plough), but also your credit worthiness for loans,
your importance to the clan and ablility to draw upon you clan and kin's resources to obtain
things you need.
3: Unless you kill somebody really important the clan should be able to pay. However the loss
of those cows will reduce the clans wealth. The clan generator gives a clan a wealth rating, used to avoid triggered crises, continual
loss of cattle would affect this rating.
4: I don't think that gaining wergild for somebody who dies increases the clans wealth.
Instead I think it stops it dropping from loosing an economic member of the clan. If you
don't accept wergild, but keeping seeking revenge, I suspect yur clan may also grow poorer.
5: However your & your kin might have to part with personal cattle and wealth, and you'll suffer most direclty from the loss of a member of your family so I suspect
a similar rule applies: test your wealth if you fail the test your wealth drops. I guess if
you loose enough wealth, so does your social status.
6:I posted a stab at 6 a while back and suggested that the resistance was the wealth rating
of the person you killed. The comment was - that is too low - it gives you a 50-50 chance of
no impact on your personal wealth. On reflection I agree, the wergild is worth 10 * your
annual productivity, so it should go harder on an individual if they have to pay or forfeit
payment for a kinsman. I'm now thinking more along the lines of:
Pay or refuse wergild(Wergild of victim): Wealth; Complete Victory +1 to wealth (everyone wants to help you out)
Major Victory no change to wealth Marginal or Minor Victory -1/2 * penalty to wealth Marginal or Minor Defeat -penalty to wealth Major Defeat -1 1/2 * penalty to personal wealth; Complete Defeat -2 * penalty to personal wealth;
Resistances (basically just use the opposition wealth but increased by a mastery), also the
modifier to clan wealth on a complete defeat:
Resistance Penalty Cottar: 5W -1 Carl: 15W -2 Thane: 5W2 -4 Noble: 15W2 -8 Tribal King: 15W3 -16
7:I'm still not sure how to quantify the changes to clan wealth, it is less a ourchasing
number than a test for economic crisis number...
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