Re: Mixed and Misapplied; scenarios

From: David Dunham <david_at_...>
Date: Wed, 7 Mar 2001 21:18:54 -0800


Roland wrote:

> Since I am a big fan of King of Dragon Pass, let me see if I can put
> it into those terms and clarify it for myself. Now, the Wind Spirits
> are daimones or the Storm Tribe that you can discover on Kero Fin.

IMO the Heortling term for daimon is best translated as "spirit" -- daimones are the common Otherworld being that Heortlings deal with, and spirit is a common, generic term in English. Furthermore, KoDP would have been klunky if it said "daimones of our ancestors" all the time.

With my philosophy established, I agree -- the wind spirits would be represented in Hero Wars as daimones.

> So, back to my King of Dragon Pass example, Tarard Riel would be an
> example of a strange spirit that you give sacrificial worship to in
> order to get his aid.

This is perhaps less clear cut -- he may well be a spirit, but he might be some sort of earth daimon (he is embodied, after all).

David

> I could do a couple of Aranwyth based scenarios but is it
> worth spending any time on background such as bloolines&#92;steads
> etc as we still have no idea what if any of it is going to be effected
> in future publications.

I'm noticing in some of the material being worked on now that fan publications are being taken into account (not that Issaries, Inc. will always agree with them, of course). If you do a bang-up job with the Aranwyth then it's always possible it will be incorporated into official material.

In any case, there are plenty of players who could use your scenarios *now* before the putative future publication comes out. And even if for some reason Issaries decides to completely detail the Aranwyth tribe down to the stead level, it will be some time before they do this with each of the Sartarite tribes, and people could adapt your material to another tribe.

> >1. We used rules which were different from the final version --
> >that's why we were playtesting, after all!
>
> >And in the case of the SFC, the campaign settings were hardly
> >mainstream (Umathela, Dawn Age Talastar, Second Age Jrustela).
>
> Can anyone see the flaw in this? Need I compare it to the software
> industry?

Despite in the software industry, I have no idea what you're talking about.

You playtest games to see if the work (where "work" can be defined various ways). If they don't work or you don't like they way they work, you change them. Hero Wars went through various changes -- what would be the point of a scenario from before there were any edges in the game, and skills were rated 1-24 instead of 1-20?

Playtesters try to break the game. One way we tried to do this was to make sure the rules would work in odd settings.

David Dunham <mailto:dunham_at_...>
Glorantha/HW/RQ page: <http://www.pensee.com/dunham/glorantha.html> Imagination is more important than knowledge. -- Albert Einstein

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