>RR>The game mechanics of blesses and curses are pretty much the
> >same, but there are differences, such as Blessings not having Number of
> >Target mods (Curses do).
> I don't know if I like this distinction. A blessing/curse (or
>positive/negative, if you prefer, or even defensive/offensive) shouldn't be
>handled two different ways. Feats, for example, seem to work exactly the
>same wheather they are "Swordhelp" or "Scare the bejeezes out of the
>neighbors." Similarly, spirits have more or less the same rules used to
>help the shaman or hurt her foes. Why should liturgy be any different?
Because then it will be just as easy to curse a whole nation as it is to curse one foe.
--Peter Metcalfe
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