Re: Mills

From: kmnellist_at_...
Date: Thu, 22 Mar 2001 15:45:22 EST


In a message dated 3/22/01 11:32:45AM, you write:

<< >Of course, if Heortlings use windmills then you should be able to build
them
 >in KoDP.  

 How does this follow? You don't build granaries or stables.>>

Yes, sorry, I was probably being facetious. Personally, I am not too keen on windmills. They are only more efficient than watermills in areas where you cannot have watermills, like the Netherlands, like Norfolk, like places that are too dry to get much releiable water flow. I do not think you see windmills in hilly damp places, the new turbines being an exception based on aerodynamic principles.

As religious structures they are more likely, I admit, but I cannot see a windmill being more useful than a watermill.

<< >Or at least, see one at the end of the game. I think they are after
Sartar.  

 I agree they probably aren't the first thing you build when you  colonize a haunted land... Unfortunately, they weren't among the  images of prosperity that came to mind, so we didn't get to  definitively end the debate before it started >>

Neither would they be in my images of prosperity.

Keith Nellist

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