> War, I suspect, raises the "background noise" -- an atrocity would
have to
> really stand out to attract the appropriate chaotic forces. On the
other hand,
> the end of "Apocalypse Now" would make a fine climax to a campaign
where a group
> of Lunar agents went into darkest Sartar to find that the Lunar
military
> governer has gotten, perhaps, too enthusiastic.... Perhaps war is a
chaotic
> action in some sense; the catastrophies of the Hero Wars could be
attributed to
> the large scale collapse of order -- physical, cultural, moral, and
so on.
Just a couple of recommendations:
for a really Apocalypse Now scenario (without depressing thoughts)
use "Hut of Darkness" by MOB, published in ToTRM # 10 (maybe?).
My players liked it very much (even if they didn't get the cinema
quotations, which is good to me).
For a really chaos taint taste, read "Cults of Terror" (I have the
RQ3 version). Sandy Petersen stated that it represents the border
between Glorantha and CthulhuWorld, so I (and my players) like it
very much.
Ciao,
Gian