Naturally. :)
>
> We were talking last night about trickster quests. Given that
> tricksters often are sent (beaten?) on quests to take the blame etc.
> where bad things happen (to the trickster), the question came up of
> why would a trickster stick to the path. My suggestion was that a
> trickster did try to leave the bad path for a 'better' path - but
> only once. Even more horrible things happened to them on
> that 'better' path so they never tried it again.
I think that no one will be mad enough to let the trickster go off heroquesting on his own. Unless they get Tricked into it, of course!
If I was an Orlanthi, I'd keep my trickster on a very short leash on the heroplane. When you're already in enough trouble that any more won't make any difference, that's when you let Eurmal rip.
Regards,
Bruce
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