> Uurgh, I hate that. the real world has that problem in spades;
> in RPG I;d much rather just get the straight dirt and know that
> I am making informed decisions, instead of trying to piece
> together which bits are/may or are not/may not be "true". I
> have no interest in excavating another writers arcane easter
> egg hunt. I don;t mind the game world having mul;tiple and
> contradictopry information, but it annoyes me when a bunch opf
> contradictory stories become your ONLY information.
Glorantha has always been like this. See Whatever Happened to One True Glorantha on www.etyries.com for evidence going back to at least RQ2.
regards,
Charles
Powered by hypermail