>Yep. However, what I wanted was to create a very strong reason to WANT
>to be a part of a clan/tribe/community. Losing Storm Tribe magic till
>they were a part of a community again seemed a good way to do it -- and
>illustrates teh difference between the community oriented Hero Wars and
>the more individualistic RQ campaign that preceeded it.
There is also the possibility of letting them keep their magic, but making it much more costly to improve it, learn feats, etc. Forget about switching subcults, learning a secret, becoming a devotee, etc -- who'll teach you?
Peter Larsen
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