Re: Clearwine and Hill Forts [was Tula]

From: ian_hammond_cooper_at_...
Date: Wed, 09 May 2001 10:54:08 -0000


Mikko Rintasaari wrote:
> So... are there more of these EWF era fortifications that have been
> found and used by the Quivini?

Yes, According to KoS

"When they settled they often took long-abandoned hill forts, as had been their custom in the south. The Colymar clan followed suit after their village was razed by newcomers around 1320."

That isn't that suprising - a brief look at the histroy of settlement here in the UK reveals settlements are often built on top of old ones by successive waves of occupiers.

>My working model has been a rather spacious town encircled by a
>hillfort defence that has been strengthened by Sartars skill and
>magic with stone.

My working model has always had influences of Celtic hill-forts and Viking settlements like Hedby, Birka and Jorvik. The Riskland campaign setting had a Orlanthi town which followed the Viking model as well. In brief summary - buildings in town are similar to buildings in a rural 'stead' though smaller, and more closely packed together though surrounded by a garden (and in Jorvik there is evidence for cellars from around 975)

> I don't much like the idea of the cities that Sartar built looking
>like the one from Jabberwoch, or any other medieval style
>stonewalled cities.

The forts marked on the DP map are IMG of the hill fort/Jorvik model. For cities we only have Boldhome and Jonstown (thanks Ingo - got my copy of HoW) as models so far. I'm comfortable with a slighty more advanced architectural/building technology here reflecting a Sartar, Heortland or even Lunar influence. The federation capitals are most likely to be more sophisticated. But buildings should still be mostly wattle & daub or wooden (stone is for **expensive** buildings only). IMO Townhouse style would still reflect the longhouse.

As an example of this I would surmise that the inn where present is a Sartar (through Geo) and Lunar insitution. IMO Heortlings prefer to stay with kin (or even in a guildhouse) if they could.

Ian Cooper

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