Re: Re: Heortling combat

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Thu, 17 May 2001 10:33:52 -0700


> > I have a hankering to run Zulu/Rorkes Drift myself, or the Siege of
> > Khartoum with Duke Raus of Rone as Gordon and the Praxian tribes as
> > the Mahdist troops. The Lunars in Pavis and Corflu have to send
> > rescue columns along the river, facing duck piracy, newtling
> > insurgents, tribesmen sniping from the cliffs, raids from
> > the deep desert (er, plain)...
> >
>
> With the PC's as Stanley and his relief force travelling up the
> Congo, er, Zola Fel?

Well, could be played from either direction, but it's Wolsey and the Nile, not Stanley & the Congo...

As the Lunar expeditionary force, the players would face hordes of flea-bitten nomads coming in out of the deep plans, doing slash and burn raids and disappearing again. The Sable riders would probably come under a *lot* of grief, both to cripple the ability of the Lunars to scout/retaliate, and for grudges since Moonbroth. On the River itself they could run into all sorts of nasty traps & ambushes from newtlings & ducks (Oh, how bad can that be?), as well as aquatically-aspected shamans (River horse, Frog Mother, etc. can let the nomads raid much easier, Zola Fel could make a nasty dent in the water-borne contingent...).

If the Players are nomads, they face a determined foe with mighty magics, and the aid of the sables *spit*. They can't stick around to duke it out with the lunars, they have to slash in past the cavalry/sables, do their damage and get out again. Newtling/Duck characters can set up the river traps.
(A truly nasty narrator tells the players a week beforehand that they'll be playing the Ducks, and ask them to detail the tricks & traps they'll set up, then when the game comes say "oh, you're playing Lunars in the the boats" - saves on brain power for the narrator, and players are *always* able to come up with great tricks given time...)

All the while, Raus is holed up in in his fort, surrounded on one side by nomads, on the other by newtlings and ducks sniping from the great bog...

It also makes a dandy wargame scenario, a good 6-player set-to.

RR

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