I'm thinking of updating the pre-generated character
sheets in the files section with at least some of the
more common subcult and professional keyword
combinations in TR and ST.
This raises a question:
How do people use the Virtues listed in TR and ST - do
you treat them as:
- compulsory personality abilities at the same target
number as the magical keyword (17 for medium level
campaign starting characters)
- as free (i.e. not included in 100 words/10
abilities) compulsory other abilities at 13
- as optional abilities one can include in the 100
words/10 abilities list at character creation or buy
with hero points when one initiates to a cult.
Although the answer may be lurking somewhere in TR or
ST I can't seem to find it in the indexes.
Am I right in thinking that we will also get clan and
tribal virtues as well in SR?
Plus has anyone else noticed that in ST Babeester Gor
has changed two of her affinities and lost Snarl
Darkness soemwhere along the way..
ROGER
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