Virtues

From: Roger McCarthy <rogermccarthy_at_...>
Date: Wed, 23 May 2001 18:10:18 +0100 (BST)


I'm thinking of updating the pre-generated character sheets in the files section with at least some of the more common subcult and professional keyword combinations in TR and ST.

This raises a question:

How do people use the Virtues listed in TR and ST - do you treat them as:

  1. compulsory personality abilities at the same target number as the magical keyword (17 for medium level campaign starting characters)
  2. as free (i.e. not included in 100 words/10 abilities) compulsory other abilities at 13
  3. as optional abilities one can include in the 100 words/10 abilities list at character creation or buy with hero points when one initiates to a cult.

Although the answer may be lurking somewhere in TR or ST I can't seem to find it in the indexes.

Am I right in thinking that we will also get clan and tribal virtues as well in SR?

Plus has anyone else noticed that in ST Babeester Gor has changed two of her affinities and lost Snarl Darkness soemwhere along the way..

ROGER



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