Sure, as part of character creation.
In play, if you are constantly behaving opposite to the way your deity expects, you're going to run into lots of difficulties.
Ian asked
> The Anmangarn or Black Spear clan are the keepers of secrets(a la
> King of Sartar) - so I can appreciate why Greg wanted them
> as "director-only", but the Varmandi of RQ3's 'What my father told
> me?" ;-o
>
> I wonder what terrible secrets or future meant they were not suitable
> for player characters? Any guesses?
Having played in Jeff Richard's Varmandi game at least qualifies me to speculate... We figured Greg didn't expect that any normal group of players would in fact play a clan that was a bloodthirsty war clan for hundreds of years. If this was Greg's worry, I think we proved him wrong. (Details at my web site.)
-- David Dunham <mailto:dunham_at_...> Glorantha/HW/RQ page: <http://www.pensee.com/dunham/glorantha.html> Imagination is more important than knowledge. -- Albert Einstein
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