There is a definite success/failure:
* For an ability test, the only difference is that you are rolling
1D20 instead of 1D100 under your ability (skill).
* A simple contest is much like the old resistance chart, again
except that you are using 1D20 instead of 1D100.
* For an extended contest the final AP level indicates success or
failure: positive means success, negative means failure.
The lack of damage (hit points) per se is less of a problem than it may seem. Consider that RQ never recorded factors such as morale or (in RQ1--2) fatigue. Nobody found that lack confusing. The HW AP mechanic represents those factors well.
Changing from RQ to HW does require a mental adjustment, especially from the Narrator (GM).
Have you joined the hw-rules list? You might find that a better place for this question.
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