I don't think anybody on the list has said that experimental heroquesting is impossible. It should be very difficult; the world (a.k.a. the narrator) should provide stiff opposition to innovations. The fight which the hero is supposed to lose should be scaled up through the roof.
bjm10_at_... wrote:
> I'm no arguing that most heroquesters ought to break the
rules--just that it can be done and the results might (stress the
subjunctive heavily) end up better in the long run.
"Better"? Perhaps, but IMHO it is better to describe the results as "different." New benefits will be gained, but others will be lost. The altered myth will have its own set of drawbacks. The results might be more useful or more relevant to the PC's than the original, of course.
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