RE: Re: Avarnia Myth

From: bernuetz.oliver_at_...
Date: Sat, 13 Oct 2001 13:27:38 -0400


Hey you should come to Winnipeg Jeff, we've got crackles (which my father detests and shoots at (illegally) with a bb gun), gulls and crows. Lot's of irritating, noisy, dirty birds here.
Oliver  

Oh, yeah and English sparrows and pigeons too! -----Original Message-----
From: Jeff [mailto:jeff.kyer_at_...]
Sent: Saturday, October 13, 2001 11:57 AM To: HeroWars_at_yahoogroups.com
Subject: Re: Avarnia Myth

Agree'd...

> >I put them in because, as I'm sure you're pleased to
> >know, there's at least one species which is extinct. And because I
liked the
> >word. Grackle, grackle, grackle. It just felt right. :)
>
> It's a very good word (for a very bad bird) -- sort of a
> combination of greedy and cackle (and attack and cracked).

It could have been much worse: They could have been greep.

> >grackles aren't around any more.
> >If you want to stop them coming back, it's time to start opposing
those
> >Avarnia
> >heroquesters:

I would be embarassed to have an Avarnia heroquester as my designated foe. Humiliated even. But you don't have much choice in your opposite number...

> they seem to be pretty closely tied to the Live Oak, a scrubby
medium-size
> tree that drops a whole lot of acorns that grackles like to carry
around in
> their beaks, looking vaguely pathetic (the grackles, not the
acorns). So

Live Oaks look vaguely pathetic. They are a sort of oak that never sheds its leaves

> setting I imagine for Rinliddi. Live Oaks also like a reasonably
warm and
> humid environment, so maybe they are making a comeback since the
Lunars
> have made the climate more pleasant.

I normally find them along seacoats. They aren't really an inland species. I think they can tolerate brackish water more than most trees as well. But the points you make are pretty good mythologically.

> Grackles also like water and, according to one source,
fast-food
> restaurant parking lots. From this we can discern that the grackle
brood of

Let me ask you this: Would you prefer grackles to seagulls? (also known as sh** hawks up here) Toronto is overrun with them.

> Avarnia are hiding in fast-food restaurant parking lots, perhaps in
Glamour.

I didn't know they had fast food restaurants in the Hero Plane. Hmmm..... maybe they do.

(Station 4: Do you want fries with that?)

> >"The grackles are coming back. The Hero Wars are here." :)
>
> That should frighten anyone. The University of Texas at Austin
used
> to fire a cannon to drive the grackles off campus periodically.
> Unfortunately, they always went to the Governer's Mansion, so the
governer
> put a stop to the practice. Perhaps the Red Emperor has a similar
problem.
>
> Geeze, this post went awry. Before I'm told to "take it to the
> Digest," I'll just comment that this sort of speculation has a
couple of

Its interesting speculation. I liked the one about the priestess and the ambush posted earlier today to make the cult useful. Quail and partridge and ptarmigian are hard to spot and DO explode in your face just before you step on the little buggers - had that happen more than once up in the arctic. Very startling experience.

> benefits. First, Glorantha is a world, and we should assume that
things,
> while supported by myth, are also supported by natural processes --
animals
> have environments. Secondly, there's potential stories here -- maybe
to

I tend to presume its mostly divine/supernatural and leave nature and science out of it.

> bring the grackles back, the Avarnia heroquesters need to bring the
Live
> Oaks back, which means making deals with the Aldrayami (not too
positive
> about the Lunars). Thirdly, we don't think too much about what
regular day
> to day Glorantha is about. When your characters are riding through
the
> woods on the way to the Chaos Nest, what kinds of birds do they
hear? What
> are the trees and rocks like? And, if you like to get back to the
myths,

I always try to put this into my adventures - it gives the players a slightly better sense of being in a living world. Just like rumors and the like make them feel they are _not_ the center of attention.

> are there stories about native species -- the cry of the
whippoorwill
> strikes fear into the hearts of any sensible Call of Cthulhu
investigator;

GOOD point. We had them outside our camp. For years I spent each summer mildly creeped out.

> is there a similar cry that scares even the hardiest Heortling? Or,
> conversely, gives them hope? "We can rest safely here -- the Gret
Owl never
> nests near Chaos or Uz."

Greeps. They cover the skies and deafen warriors with their voices...

> So, even grackles have a role to play, I suppose.
>
> Peter Larsen

Greeps. A running gag that should be preserved for Another Day, Another Dungeon.

Jeff

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