>
> Is your campaign set in Dragon Pass?
Sun County, Prax and the Wastes, with a few exiled Heortlings in the mix.
> Do you plan on travelling elsewhere in the near term
Half of us are nomads anyway. The rest are exiles or I suspect soon to be so. As the winds blow...
> If relevant are your heroes working for or against the Empire?
Opportunistic nomads and Heortling exiles - what do you think! The Sun County templars are more circumspect, but have been framed and are in a bit of bother. The Lokarnos merchant is studiously neutral.
> Is your players band still at home in the clan or wandering?
Definitely the latter. Sun County is our nominal base.
> Are you set in a given year?
early 1620s...
> Is your band mostly martial types or non-martial (healers,spies
etc.)
An 'RQ Classic' adventuring mix (though no ducks *yet* <wicked grin>) - as the campaign is a long-running RQ conversion. We have a Kheldon thief, a Dundealos Humakti guard, several Sun County Templars, a Bison rider mercenary, a Zebra Rider scout and a Lokarnos merchant.
> Do you have a defined villain?
Chaos nasties have occupied us to date, and one high powered 'witch woman' in particular. Encounters with Lunars are seldom peaceful, so I suspect Imperial attention is settling upon us.
Is our mysterious Monkey patron (YGMV) a good guy or a bad guy? Only time will tell.
> What are the ability ranges of heroes best abilities?
Around 10w for the newer characters, somewhat higher for the long-standing.
John
nysalor_at_... John Hughes
Men who know the ways of power
Women wise and rich in magic,
Keepers of the herds and plantings
Staunch defenders of our lands!
Those who quest the runes eternal
Those who walk the Godtime pathways,
Knowers of the sacred stories
Keepers of the Sacred Way.
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