RE: Followers, what have you got ?

From: bernuetz.oliver_at_...
Date: Wed, 5 Dec 2001 13:20:40 -0500


Do wargamers even play or more importantly run Hero Wars? I would think that the emphasis on storytelling at the expense of rules would put them many of them off the system. I'm not saying this to irritate people I'm really curious about whether other people feel the same way.

Oliver
-----Original Message-----
From: Benedict Adamson [mailto:badamson_at_...] Sent: Wednesday, December 05, 2001 6:29 AM To: HeroWars_at_yahoogroups.com
Subject: Re: Followers, what have you got ?

Reading through the replies, we seem to have three styles for choosing followers.

  1. Provide support in the character's main ability. For example, a warrior having warrior followers.
  2. Provide useful abilities that the character is unskilled in. For example, a body guard for a merchant, or a healer for a warrior.
  3. Provide ambiguous references and quirky abilities. For example, Satirical Cartooning.

I expected to see a mixture of those styles in players' choice of followers, so each typical player would have examples of each style. Instead, it seems that entire groups follow mostly one style, tending towards styles 1 and 2.

Pondering again, one might say that style 1 is the wargamer approach, 2 the power gamer approach and 3 the storyteller/roleplayer approach.

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