Yeah, I tend to the "letting players make stuff up within reason" school. Though I do run another game for a group who prefer me to give them more detailed descriptions of locations. They find it sparks their imaginations more than a vague "generic inn" type description.
Horses for courses, really.
As a player, I like a GM who'll be a bit vague and let me "get away" with creating, say, a cauldron of hot soup that no-one mentioned before. But I will limit it to this and not make up, frex, a huge fire-breathing dragon. That would just be silly. :)
As a GM, I like letting the players add little details (and sometimes NPCs) -
it takes away some of the hard work involved in always describing every element
of the scene to the players. Besides, they might have cool ideas that I hadn't
thought of...
I always retain the right to veto any suggestion if it might destroy a planned
scene - my plans might rely on there *not* being a roof on the building, for
example.
It's what suits me and my style of play.
Regards,
Bruce
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