Seeking advice on Heortling Consequences

From: Andrew Dawson <asmpd_at_...>
Date: Thu, 03 Jan 2002 01:08:01 -0500


I have a situation in my Hero Wars game that I'm still mulling over and I'd like to see if anyone on the this list has any advice:

The Orlanthi PC in my game needed to get rid of three Chaos artifacts (gifts from a travelling Lunar merchant) and they seemed impervious to destruction by normal means. Before setting out on a quest to destroy two of them, he re-enacted the "Trouble Passes Through Eurmal" myth in which Eurmal is tricked into gluttonously consuming a large amount of food containing trouble and then rushes out into the woods, quite ill, to dispose of it.

He and his companions performed this ceremony using the clan trickster, and then they left, quite certain that one of the Chaos artifacts was safely disposed of. It wasn't, and it turned the trickster Chaotic. He bedeviled the clan for a period of time and then followed the Orlanthi to bedevil him. The Orlanthi's ancestors were not pleased with him that Ancestors' Day and his immediate family is suffering their hostility as well.

Now the Orlanthi and his companions have returned to the clan with the trickster presumably trailing (he causes the most trouble on the Other Side). It has been only a day since the PCs returned to the clan, but they also managed to start the beginnings of a feud with a newly settled neighboring clan on the way back. That's not the main problem, but it may affect the mood of the clan.

The Orlanthi character is highly placed (son of the Lawspeaker) and he has some influential supporters. My initial thought is that the clan will ceremonially move the bond of the trickster to the Orlanthi PC and make him responsible for any damage and trouble caused by the trickster. There is no significant Lunar influence (the game is pre-invasion) so Lunar intervention is not an issue. The Orlanthi PC has taken all responsibility on himself for the act.

Given that the various factions in the clan will have their own agendas, does this seem like a reasonable Heortling approach? I suspect that I am being too easy on the PCs. For example, the Orlanthi PC may owe the chief/clan wergild for the harming of the bonded trickster (in addition to taking responsibility for the trickster's actions).

Thanks,
Andy

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