> Things like this showed up first in Pendragon and then in other
> games like L5R, these are called 'Story Seeds' and can usually be
> set up in 200 words or so. Hopefully, the new books will have a few
Yeah, this idea is more detailed; not just seeds but events and p [rocess; the bangs are the "motivating moment" in a story. I am working on 6 bangs distributed across a model of the 3-act play.
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