My contributory answers.
>1) Do roads in Sartar go through clan property or between borders?
Through
>2) If through do you have to ask permission to pass through tulas
>when you are not stopping?
Yes.
Unless of course they are close friends.
Or you sneak through.
>3) Are the King's Roads like interstate roads, passing around
>settlements?
No. Well, yes they used to be.
Towns have sprung up along the road to facilitate the travel (places to
stay, rest animals, etc.)
>4) How do you raid someone far away without fighting every clan
>between you and them.
Either they are friends and let you pass, or they do not know when you
sneak through their territory. After all, if they had ever found you then
certainly you would have made the proper introductions and so on. They
cannot, after all, forbid people from entering and leaving their territory
by only a couple check points! That is unnatural. Does the wind follow roads?
>5) With the Hero Wars rules for Wyters is it impossible to run murder
>mysteries?
No. Narrators should work for the "common wyters" to find out what the one
in your story is like. A mystery would include exploring just exactly what
and how does a wyter perceive and report information?
>6) Does the Wyter speak in riddles like divination (can it be
>ambiguous)?
Yes it is ambiguous to most people. But being in contact with it requires a
person to learn how to communicate more clearly with it.
>7) Can a Wyter's attention be misdirected while some other mischief
>is taking place.
Yes. Absolutely. Trucking the gatekeepers is a way of life.
>8) Would a Wyter alert the Chief if there were unauthorised, non-
>violent, social contact across borders, say, love affairs, football
>matches, smuggling, etc?
Not normally, although some wyters might consider a love affair between
enemies to be a clan threat. It depends on how it interprets the world.
>9) Do clan members ask permission before going to another clan's
>fairs and markets?
Areas, especially amidst tribes, have laws that detail these rules, but
generally passage to a market is allowed when the traveller wears some sort
of badge or sign that they are doing that. Such badge is often a holly
branch, because Issaries often uses it to set up market boundaries.
Remember that tribes in general are a part of the natural order that makes
life easier for its member clans. One of these ways is to regulate
inter-clan positions on trade and travel. Thus a clan at one end of the
tribal area grants the blessed cedar branch and a traveller can pass
through the seven clans in between.
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