>Okay, we've heard from the Narrator side of the house regarding wierd
>abilities, so now for just plain-ol' players:
>
>Would you include wierd abilities like "Fly", "Spit Fire" or "Breathe Water"
>in your character writeup?
I play both sides of the fence in our campaign, and yes, I would include them. Hell, one of my characters is a minotaur and another has a teleport armband... when your campaign is based around converted RQ characters (RQ 1, 2 and 3) you have to have a little leniency.
Wulf
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