Re: [ImmoderateHeroQuest] Digest Number 460

From: Tony Davis <gallows_brother_at_Fsmt9VddPCpgGu588T83LeAhcJ84UUDzkoYnCcfzXHKoPyeoW-RBoPTg2trm>
Date: Sat, 26 Nov 2005 16:05:49 -0800 (PST)


I'm a fan of FUDGE for many of the same reasons. I slapped together three pages of rules for my Tekumel game way back when and I'm guessing one could do the same for Glorantha without too much trouble.

t.

> simonbrayuk_at_ZQ6I9MAVG9igVn7UU9MDwRlZpXk1HPT-xZrVInw8Wd4Wn_E3wgscrmYSuojGmUP3btQuwYbWdYf5.yahoo.invalid wrote:
>
> > Hi,
> >
> > I have played several games of Risus glorantha in
> my time. It needs little
> > or no development, it works fine as it stands. If
> the players know
> > Glorantha
> > a little then simply use cultural terms as the
> cliches. E.g Orlanthi 3,
> > Stinking Barbarian 2, Storm Bull Berserker 4,
> Drunkard 1 or
> > Lunar Mystic 4, Weirdo 3, Yoga Master 2, Warrior
> 1.
>
> Sounds like a great approach to the game! I was
> hoping it could be kept
> simple and elegant in the true Risus style.
> >
> > One of my favourite Risus games was when we played
> a game of Munchkin Fu,
> > at the end of the game we converted the characters
> everyone had into Risus
> > characters, I then ran a game where I simply dealt
> myself four cards in
> > secret,
> > made up a plot about it. When players entered a
> room I simply drew another
> > card for the encounter, if it was a monster and
> they beat it then I drew a
> > treasure card, if I felt generous I gave it to
> them and made up a Risus
> > ability.
> > It was very bizarre, especially as the PC's
> included a chopstick weilding
> > Ninja who wore high heels, a Transformer Robot
> Hitman who could
> > transform into a
> > Bicycle and a very fat Sumo guy with spiky armour
> and a huge Jade Amulet.
> > They all belonged to the Mojo Dojo A-Go-Go! Great
> fun!
> >
>
> I'm a big fan of Munchkin and all its variations,
> too! I'll have to try
> this myself. Thanks for the insight!
>
> Guy
>
>
>
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