Yes but (tm) Jeff where would the anoraks be without all the little
rules to smugly quote and feel superior with when they find a "loophole"
such as the Dar Devotee conundrum? They might have to use their
imaginations instead of being told what to do in the rules. Shock
horror! As David Scott points out, it's odd that the rules lawyers never
seem to quote YGWV or MGF. Maybe the new edition of HeroQuest should be
called a Guidebook rather than a Rulesbook.
Darren (sitting quietly and waiting for the pedant's revolt)
- In ImmoderateGloranthaQuest_at_yahoogroups.com, "Jeff Richard"
<richaje_at_...> wrote:
>
> > >The game rules are just a mechanic to help you run games - they
should
> > >not determine the game reality or dictate the story.
> >
> > What a pile of shit, what the hell else are rules for then?. Why was
> > Dar not just listed as having no devotee worshippers and therefore
no
> > secret.
>
> I am sooo tired of little rules lawyers saying that everything has to
> fit in exactly with the rules format. The rules are ONLY for helping
> you run games in Glorantha. The rules exist ONLY for convenience,
> nothing more.
>
> > If rules are so unimportant what the fuck are you doing tweaking
> > another ruleset to match your new fucked up vision of Glorantha.
>
> Rules are pretty unimportant, but most players like something a little
> more complex than RPS or the mechanics I use in Freeforms. My players
> are mostly German (since I am now in Berlin) and the language issues
> associated around with playtesting the new draft of Heroquest is more
> work than I want. So we're using Pendragon + a magic system to model
> Gloranthan magic (and not the RQ system which I think is way too
> mechanical).
>
> And I run games. I don't just whinge pathetically like you.
>
> Jeff
>