I looked at the Forge for a c ouple of weeks (a friend suggested that I take a look) and I couldn't really see the point. It all seemed a bit airy-fairy or arty-farty. I couldn't really see what they were driving at. Let the players tell the story, the GM is just a guide, blah, blah, blah. I've been doing that for years with RQ. Then you have narrative game systems that drive you into a certain way of playing - I didn't understand that at all.
And they had no cool spells or cults.
See Ya
Simon
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