> John, you might not like the approach that I (or Loz or David Dunham
> or Ian Cooper) are taking. That's fine, that's your right. Go ahead
> and hate it if you want. But it is informed by thousands of hours of
> gameplay
Yeah, and sometimes, so are other people's approaches. Or, at least, several hundred hours - and, be honest, mate, if a problem don't crop up in a few hundred hours of gameplay, who gives a flying toss about it?
> with a very wide range of players and narrators.
But not a perfect range, eh? 'Cause there ain't no such thing. I don't give a monkeys how wide your range is, if I ain't in that range, then it's fuck all use to me.
Just sayin'
Powered by hypermail