>>Secondly the Forge represents, a sort of gamist Campellism, where you
can have long conversions about the narrativism, simulationism,
whatever with actually saying, *anything* about the real game being
played, its players or its enjoyment. <<
Not true. It's no longer acceptable to discuss theory on the Forge outside of the context of real-play any more. The Forge got bored with use of its theory in other contexts. The Forge is all about real gaming. And its theory - now called the Big Model - is supposed to help solve at table or game design issues.
>And Greg wouldn't be the author of Prince Valiant or Ghostbusters
both key texts in the narratavist canon would he?
>>Key texts? Both sold about three copies. And that includes author freebies.
Sales bear no relation to influence on other designers. Many modern games wouldn't exist without these two.
>Actually we would say that their is far more of a need to appreciate
>storytelling games and be open minded about them.
>>That's better.
Cool, something we can agree on.
>Dude, you're talking about Julian Lord - who'd struggle to organise a takeaway pizza!
Sorry I thought it was in the spirit of this list to turn incompetence on the part of others into paranoid suggestions of conspiracy. Isn't that the way of our community now. I just wanted to fit in with everyone else.
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