Re: Glorantha Online & Glorantha Offline

From: John Hughes <john.hughes_at_qY3-_D4IZQcJwlc7KIvZRIu_AbKnLuyhfs1Kf_6NQZSnOhSHhRh2iLPvKjuJXajR>
Date: Wed, 11 Mar 2009 14:32:31 +1100


And David D. too of course. Apols David, lost in translation.

dj

>At 07:15 PM 6/03/2009, Jeff wrote:
>
> > > yes, but *why*?
> >
> >Why are they fantastic? Because they are having fun in a creative
> >and entertaining manner. Because they enjoy the mythical feel of
> >Glorantha and the richness of the setting.
>
>That's hardly explaining the unique value of the system that you're
>toting. You need to dig down deeper than 'mythical feel' and
>'richness' before you can explain why said game is 'fantastic'.
>
>
> >John, you might not like the approach that I (or Loz or David Dunham
> >or Ian Cooper) are taking. That's fine, that's your right. Go ahead
> >and hate it if you want. But it is informed by thousands of hours of
> >gameplay with a very wide range of players and narrators.
>
>Hate? I'm not the one making public pronouncements about 'purifying'
>Glorantha. Your comment is inane, and its a classic SMJR
>misdirection. I've made no judgement about HQ3: system is of little
>interest to me. I don't even think I've read HQ2. All three of you
>have done much that I admire. But I don't hear Loz or Ian making the
>kind of head-up-the-arse surreal statements about 'correct',
>Glorantha and 'correct' play that you make such a habit of. I would
>like to think that my twenty five years contributing to the
>Gloranthan community count for a little as well.
>
>So if I can encourage you to think beyond the vagaries, what is it
>that makes your quoted game, 'fantastic'?
>
> dj
>
           

Powered by hypermail