Re: Re: What world-building lessons have you learned from Glorantha?

From: Trotsky <TTrotsky_at_XR9N6v0WITCvX7xNkFMshyLpV7ZS44cjpoyoS7xufU6sd6i-Gzq0fCPzpfsOGghuJCN>
Date: Tue, 07 Jun 2011 12:16:12 +0100


Phil Hibbs wrote:
>
> >>But the East, the Isles, Pamaltela? WHY?
>
> Ian Cooper:
> >Great space for fan creativity if you ask me, less likely to collide with
> official publications. >I'd love to see all that pent up creative rage
> poured into fan visions of Pamaltela.
>
> How many people are actually going to do that, though? Enough to make it
> worth the space on every customer's shelf? Don't get me wrong, I love all
> the extra stuff about the rest of the world, I can throw it in in a
> drunken
> pub conversation (either in game or in real life) as flavour to enrich the
> world, but as devil's advocate, will many people run their games there?
>

Well, they certainly won't if it isn't written. If there's good material being produced though, I can see no reason to assume it'll be ignored.

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/
Synapsida: http://synapsida.blogspot.com/


           

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