As I was preparing to run the "Making of the Storm Tribe" heroquest, one fo
the ring members warned that I didn't have representatives of 7 different
gods on the ring. This, however, was not true, unless Barntar doesn't
count as a separate cult. I went ahead with the ritual, having sacrificed
for Quests in sacred time, with the Understanding Wind blessing in effect,
and a very skilled clan chief as the ritual leader. I failed to free the
Knowing God, even though I did the same action as what had previously
worked (and I know all the details of the ritual). I then dropped out of
the god place, which may have been a mistake, but I was annoyed and afraid
that my chief would get offed. Now I wish I had done another option, as
the game (as far as I can see) is lost anyhow, since I promised to form a
tribe within a year.
But that incorrect warning is bugging me. It's not bad enough that I
never get a Eurmali, and that I only have 19 leaders to choose from, but if
a game error kept me from succeeding in the MotST HQ, grrr.
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