Re: Couple of problems (bugs or my stupidy?)

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Tue, 01 Feb 2000 10:47:55 -0500

Bryan Thexton wrote:
>
> From: Bryan Thexton <bethexton_at_...>
>
> A few odds and ends that might be relevant to the
> discussion.
>
> If you form a tribe with the clan that is well known
> for their large pig herds, you will probably agree to
> conditions that has the whole tribe support the pig
> goddess, and the odds of running out of pigs after
> that seem small (I suspect the limitation on my pig
> herd right now is that I don't have much forest left,
> although the game doesn't tell me so)

Slaughter Thy Neighbor! Kill Your Enemy

Drive him Off His Tula.

Listen to the Lamentations of his women.

Hey, its the best way of getting more forestland that I know of.  

> I feel your pain on the sheep. My first short game I
> was headed towards sheep problems, the only glitch in
> an otherwise easy coast to the end of the game, but I
> completed my ten years as clan king before the
> shortage became acute. I to wish you had the *choice*
> to trade for sheep, or to obtain a blessing that helps
> them.

I as well. But Banatar Looks For the Lost Sheep seems like an odd sort of Hero Quest...

I may inflict it on my RPG players though...

> If you get a chance to absorb a tribe moving north
> from Heortland, it is generally good for a couple of
> new nobles, and each time I've done it at least one
> had a renowned skill. Both time my tribe fissioned
> soon afterwards, but I kept the new nobles and gained
> a good ally.

But it can cause real problems with Clan Unity but... yeah, you had some good splits. And the nice thing is, if you are IN the tribe already, these clans (if you give them part of your tula) automatically become part of your tribe.  

> As long as you aren't desperately short of food, I
> wouldn't worry about having lots of kids. If you've
> done the Ernalda feeds the tribe heroquest for the
> specific benefit of increase crop yields, and your
> temples support a decent array of crop magic, you
> should be able to support more children than you have
> farmers with little difficulty. In fact, despite
> having about half kids, after setting up this
> condition I seem to spend part of each year giving
> away hundreds of points of food just to keep it from
> all spoiling. In the long game it seems to me that

Preserve and Friend of Yinkin help this greatly. But I give/trade food a lot as its a cheap gift. 80 food, when youve got 3000 in the locker, is a great favor removing/generating gift.

> having lots of kids is worthwile, since it will yield
> lots of useful bodies later on, so I actually put
> magic into kids whenever I can afford it early on.
> Nothing like initiating 99 new adults after a bad year
> on the battlefield :)

Nope. Nothing quyite like it. And if you hold on, the kiddie imbalance corrects itself soon enough. They grow up, to put it succinctly.  

> Besides, you have to figure making all those kids
> would be good for the clan mood ;-)
>
> --Bryan
>

You're a happily married Orlanthi, aren't you? (grin)

Jeff

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