RE: Multi-player KODP

From: Devore, Ernest L <edevore_at_...>
Date: Fri, 18 Feb 2000 14:17:29 -0600


It would be a pain. A HUGE pain. However, I think the engine to KODP is pretty amiable to being converted to multiplayer. I'd be surprised if A# didn't include it in the next selling version. After all... it's really just text and numbers with pretty pictures displayed. There's no graphic engine required, no specialized model rendering, etc. As much as I love this game (and I don't think I'm alone here), it's really impressive that A# came up with something SO simplistic that works SO well.

MUD is a generic term though... used for any game that runs off telnet. So do your brainstorming... think... what could we come up with to amuse ourselves until A# gets around to a multiplayer version? :)

		-----Original Message-----
		From:	KYER, JEFFREY [mailto:jeff.kyer_at_...]
		Sent:	Friday, February 18, 2000 2:01 PM
		To:	KingOfDragonPass_at_onelist.com
		Subject:	Re: Multi-player KODP

		From: "KYER, JEFFREY" <jeff.kyer_at_...>

		Gah. Mudding....

		Mind you, the problem with running multi player would be
syncronizing
		events and deciding who gets to go first.  I can see
silmutainuity being
		a problem here.
		

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