MUD is a generic term though... used for any game that runs off telnet. So do your brainstorming... think... what could we come up with to amuse ourselves until A# gets around to a multiplayer version? :)
-----Original Message----- From: KYER, JEFFREY [mailto:jeff.kyer_at_...] Sent: Friday, February 18, 2000 2:01 PM To: KingOfDragonPass_at_onelist.com Subject: Re: Multi-player KODP From: "KYER, JEFFREY" <jeff.kyer_at_...> Gah. Mudding.... Mind you, the problem with running multi player would be syncronizing events and deciding who gets to go first. I can see silmutainuity being a problem here.
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