Yay! [sfx: rapid kazoo music]
Also, I pledge that this is the last time I'll post this thing this week. Thanks for your patience, all. As always, comments, here or in private, are welcome.
Kind Regards,
Bruce.
[Last Modified: 18 February 2000, by bph]
+---+ List of Frequently Asked Questions on ___ | | / _ \ | | The King of Dragon Pass / \ | | | | / / +---+ Mailing List \__/
May Issaries ensure the Value of this FAQ and Lhankor Mhy vouch for its Truth.
The King of Dragon Pass is a computer game for Windows and Macintosh PC's of strategy and character set in the mystical world of Glorantha. It is published by A Sharp, L.L.C:
http://www.a-sharp.com/kodp/
A Sharp also keep a Frequently Asked Question list for KoDP at:
http://www.a-sharp.com/kodp/faq.html
Updates for the game can be obtained from A Sharp. As of this writing, the current version of the game is 1.3. Check your game's version number on the Game Controls [Save/Restore] screen. Download the current patch from:
http://www.a-sharp.com/kodp/update/
Glorantha is a fictional world created by Greg Stafford more than two decades ago. A vivid web of myth, tragedy and redemption, this is a world where mighty gods and brave heroes fight in ancient conflict. Glorantha has been the setting for several board- and role-playing games. See the Glorantha website for further details:
"King of Dragon Pass" is a Trademark of A Sharp, L.L.C., and is used with
their permission. Glorantha is the Trademark of Issaries, Inc., and is
used with their permission. Issaries, Inc. is the Trademark of Issaries, Inc.
May Humakt avenge any breach of these Oaths.
The King of Dragon Pass mailing list is hosted by ONEList. To subscribe, see the list webpage at:
http://www.onelist.com/community/KingOfDragonPass
This FAQ was written by Bruce Hollebone (bones_at_...) with contributions from Dave Dunham and many of the participants of the KoDP List. Comments and criticisms are always welcome.
Table of Contents:
Questions marked with a star(*) are new or significantly changed since the last published FAQ.
Section 1: Following the Wyter
1.1: Help! I don't know how to form a tribe! What ever will I do? 1.2: [Short Game] How long do I have to hold the king/queenship to win? 1.3: [Long Game] I've done seven heroquests after forming a tribe, but nothing new is happening! What's wrong? 1.4: [Long Game] I've been told that my king must meet someone. How do I do this? 1.5: [Long Game] I've been told I must complete three tasks. What do I do?
Section 2: Clan and Family
2.1: Who is... * 2.2: How do I get new nobles? * 2.3: How do I get a noble of a particular deity? 2.4: The farmers/weponthanes hate me! Help! 2.5: Kids, don't have enough! The clan is dying! 2.6: Kids, got way too many! The tula is bursting at the seams!
Section 3: Herds and Agriculture
3.1: I'm running out of food! Where shall I go? Whatever shall I do? 3.2: I'm running out of cows! Without cattle we will scatter to the
seven winds! What must we do?
3.3: I'm running out of sheep! What to do?
3.4: On the picture of the tula (shown at sacred time), when moving the
mouse over the cows/sheep, the message that they are overcrowded and malnourished appeared. The herder on the ring said they have enough land. What's going on?
Section 4: Trade and Diplomacy
4.1: What are the exchange rates of commodities? 4.2: What is a small/average/enormous gift to another clan? 4.3: What is the base value for a treasure? 4.4: I'm running out of silver! 4.5: How do I get more trade routes? 4.6: Clan X hates my guts! What can I do? 4.7: Everyone hates my guts! Help! * 4.8: A Cult/Elder Race really hates my guts! What now?
Section 5: War
5.1: Neighbours keep sneaking off with my cows. What can I do? 5.2: Raids always catch me unaware. How can I prepare? 5.3: Can I seize land from a clan that is not a neighbour?
Section 6: Exploration
Section 7: Magic
7.1: What's a good size for a sacrifice? 7.2: I'm spending a lot on sacrifices but not getting any result.
What's wrong?
7.3: How do blessings work? * 7.4: How do I change the blessings given by my shrines and temples? 7.5: How does Maran Gor's blessing work? 7.6: I can't build a shrine to my favourite God! What's going on? 7.7: I can't build any more temples! I don't have enough worshippers. How do I solve this?
know I've done many more. What gives?
Section 8: The Path of Immanent Mastery
8.1: What effects do the various traditional enemies have? * 8.2: What are the effects of our relationship with the Dragons? * 8.3: How big should our tula be? * 8.4: OK, spoil me. Where should we explore first? 8.5: Which shrines should I build? 8.6: What does that crazy reptile want with its questions about what we think is important?
Section 9: Extras
9.1: How can I see my tula's boundaries? * 9.2: Easter Eggs? 9.3: How do I make a screen shot? * 9.4: What are the addresses of other KoDP web sites? * 9.5: The CD is slow. How can I speed up the game?
\ /
\ /
==X== Section 1: Following the Wyter
/ \
/ \
1.1: Help! I don't know how to form a tribe! What ever will I do?
1.2: [Short Game] How long do I have to hold the king/queenship to win?
1.3: [Long Game] I've done seven heroquests after forming a tribe, but nothing new is happening! What's wrong?
1.4: [Long Game] I've been told that my king must meet someone. How do I do this?
1.5: [Long Game] I've been told I must complete three tasks. What do I do?
^
< >
X Section 2: Clan and Family
/ \
/ \
2.1: Who is...
A:
...my chief: The person in the left-most slot with the torc glyph. Duh.
...my warleader: The ring-member with the highest combat score.
Nobles who worship gods of war may usurp this position from a more qualified ring-member. ...my lawspeaker: Similarly, for custom. Lhankor Mhy worshippers may take this role in preference to those with better custom scores. ...my best poet: The ring member with the highest average of leadership and custom. ...my king/queen: The noble with the W glyph on their picture. You know, the clown you spent all those cows on at the last moot. They don't have to be on your ring, but it is a good idea. Your tribal leader can also be you chief.
2.2: How do I get new nobles?
2.3: How do I get a noble of a particular deity?
2.4: The farmers/weponthanes hate me! Help!
2.5: Kids, don't have enough! The clan is dying!
2.6: Kids, got way too many! The tula is bursting at the seams!
_____ _____ \\ // | \|/ | Section 3: Herds and Agriculture + \|/
3.1: I'm running out of food! Where shall I go? Whatever shall I do?
Pray for the blessings of Ernalda and her helpmeets: Orlanth, Elmal, Odayla and, of course, her son Barntar. Make sure that you have enough cropland to feed everyone. In bad years, grow more barley, in good, more wheat, in desperation, more rye, but remember that the Earth wants to see all of her children grow. Trinkets and gee-gaws can help, but to prosper, you must travel the Hidden Ways under the Earth and meet all of her faces. Follow this advice and you'll never go hungry again!
3.2: I'm running out of cows! Without cattle we will scatter to the seven winds! What must we do?
Ernalda whispers that there is always another way. Buy cows, sacrifice for herd magic at sacred time, worship Uralda, beg favours, keep close a treasure or two.
Elmal holds that a strong stead is always wise. Keep land clear, defences strong, the weponthanes on the boundaries and the fyrd large.
If all else fails, walk the forbidding god-path of Uralda.
3.3: I'm running out of sheep! What to do?
3.4: On the picture of the tula (shown at sacred time), when moving the mouse over the cows/sheep, the message that they are overcrowded and malnourished appeared. The herder on the ring said they have enough land. What's going on?
# # # # =#=#= Section 4: Trade and Diplomacy # # # #
4.1: What are the exchange rates of commodities?
1 horse = 4 cows 1 good = 1 cow (although cows seem to be more desirable) 2 food = 1 cow
Barganing skill greatly affects trading, as do several blessings. Heroquests can also make your cows more valuble or generally improve trade negotiations. Also, some clans are just better at barganing than others. You won't always be the better Trader.
4.2: What is a small/average/enormous gift to another clan?
4.3: What is the base value for a treasure?
4.4: I'm running out of silver!
Of course, goods can be had immediately from other tulas. Following the way of Orlanth, you might take from those with plenty in your times of want. Surely it is the duty of a Just and Generous king to make sure everyone shares equally!
4.5: How do I get more trade routes?
4.6: Clan X hates my guts! What can I do?
A truly wicked clan would seize their land and force them to move.
4.7: Everyone hates my guts! Help!
4.8: A Cult/Elder Race really hates my guts! What now?
|
--+--
| Section 5: War | |
5.1: Neighbours keep sneaking off with my cows. What can I do?
5.2: Raids always catch me unaware. How can I prepare?
5.3: Can I seize land from a clan that is not a neighbour?
_
/ \
\_ Section 6: Exploration
\_/ \
/
6.1: I keep losing parties! Help!
Sometimes, even the biggest, most prepared parties go astray. I've lost a huge party exploring my own tula! Exploring is the second most dangerous thing a noble can do.
6.2: What should I explore?
|\ | > |/ Section 7: Magic |\ | \
7.1: What's a good size for a sacrifice?
7.2: I'm spending a lot on sacrifies but not getting any result. What's wrong?
All gods are not the same. Read their myths to know them. Bloodthirsty ones like, well, blood, but peaceful ones prefer shiny things. I'm personally convinced that the gray sage is a greedy old bugger too.
7.3: How do blessings work?
In contrast, a temple blessing lasts indefinitely.
An active blessing glows blue on the clan rock on the appropriate screen.
7.4: How do I change the blessings given by my shrines and temples?
7.5: How does Maran Gor's blessing work?
7.6: I can't build a shrine to my favorite God! What's going on?
Next, check that you have enough trade goods. Shrines cost 10 goods, Temples 50, Great Temples, 100. If you don't have the dosh, you don't get the build button.
Finally, some Gods are better than other Gods. That is, many Gods only can have a shrine, some a temple and some a great temple.
The list is:
Shrine: Ancestors, Barntar, Maran Gor, Vinga Temple: Chalana Arroy, Odayla, Uralda, Urox Great Temple: Elmal, Ernalda, Humakt, Issaries, Lhankor Mhy, Orlanth
Note that there are also some gods and spirits which can be found during play. These entities can only have a shrine built for them.
7.7: I can't build any more temples! I don't have enough worshippers. How do I solve this?
7.8: I'm having trouble doing heroquests. What should I do?
However, even the best prepared will often go astray. Heroquesting is the most dangerous thing a person can do. Even if the quest is sucessful, your hero may be scarred beyond all healing (i.e. lose abilities).
7.9: One of my ring says that I've performed so many heroquests, but I know I've done many more. What gives?
W W
W W
W w W Section 8: The Path of Immanent Mastery
W W W
WWWWW
Read past this point at your own peril! Spoilers Abound!
Some secrets mortals are not meant to know, and Arachne Solara intends to keep it that way. Beware those who bring Gifts of bad knowledge.
8.1: What effects do the various traditional enemies have?
Trolls: There are several families of Dark Men in Dragon Pass,
which the game tracks just as it does the other clans. They are all your enemies. Also, there is one area of the map you should definitely avoid. Several treasures can greatly help you.
Elves: The Aldryami are phantoms, never coming to grips with your forces.
They are guerillas in the mists that wreath the Quivin. Thay can call on their father Flamal, parent of all green things, to devistate your harvests.
The Winter Tribe of Valind: Winter storms are fierce, but you can
win luck fighting them. You also can get tribal magic by raiding during Dark Season, but 'ware lest ye fail. This is possibly the easiest choice for a beginner.
Basmoli Beastmen: You will shortly find some unfriendly
neighbours with some very powerful friends. They may look comical, but beware, beware the Deadly Ducks of Death! There is an area of the map you should stay away from also.
Tada the Green: The nomads of eastern Prax will harry your
steads, much like the horsepeople of the west. You can take the fight to them, but they have strong magic which can scour your tula and kill ring members. Towards the end of the long game, great help can come from humble beginnings.
The Salty Sea: Floods, wiping out crops and drowning your people
and herds will be a constant problem.
8.2: What are the effects of our relationship with the Dragons?
8.3: How big should our tula be?
8.4: Which shrines should I build?
Later in the game, the fell gods of war and death and the talking gods will become very important.
8.5: OK, spoil me. Where should we explore first?
8.6: What does that crazy reptile want with its questions about what we think is important?
##### # # ##### Section 9: Extras
9.1: How can I see my tula's bounaries?
9.2: Easter Eggs?
According to David Dunham, the producer, The pictures of the starting advisors are those of the development team, others are among the available leaders, and another makes an appearance within a few seasons.
"The Opal ring is (left to right):
David Dunham
Elise Bowditch
Stefano Gaudiano
Shawn Steele
Brian Fogel
Greg Stafford
Stan LePard
"Robin D. Laws shows up in a season or two as a trader."
9.3: How do I make a screen shot? I'd like to frame a picture of my new
King's Stead.
9.4: What are the addresses of other KoDP web sites?
The website of A Sharp is:
http://www.a-sharp.com/kodp/
Oliver Bernuetz's fan site:
http://www.geocities.com/bernuetz/kodp/kodp.html Bryan Maloney's fan site:
http://www.people.cornell.edu/pages/bjm10/KoDP/tula.html
There are two fora for discussion of the game: Aaron Bubnick's Web-based forum:
http://network54.com/Hide/Forum/48065 and, of course, Jeff Kyer's mailing list at ONEList.com:
http://www.onelist.com/community/KingOfDragonPass
The world of Glorantha has hundreds of websites devoted to it. The main Issaries site for Glorantha is:
http://www.glorantha.com/
A good index of the fan sites is at:
http://www.DataFellows.com/staff/kim/rq/linkpage.htm
There is also an active (some would say hyper-active) Gloranthan mailing
list. You can subscribe to it in digest form (highly recomended) by sending
"subscribe glorantha-digest" in the body of a message to:
majordomo_at_...
9.5: The CD is slow. How can I speed up the game?
For Windows 95/98 systems: [Disk space needed: ~650MB]
Do a full install of the game.
Install update.
Move the 'Opal' and 'mt' directories to the root of the drive you installed the game on.
Move the two *.mxx files from the root directory of the CD to the root of the hard drive.
Rename the hard drive to 'KoDP' (using that capilization). Under Win95/98, open the Drive Properties and change the Volume Label.
Start the game either from the 'Start' menu or the desktop icon (i.e. not from the CD autostart screen).
You need the KoDP CD in the drive to start the game, but all the scenes will load from the hard drive rather than the CD.
To uninstall the game, you will need to reverse this recipe, deleting the two *.mxx files by hand and moving the Opal and mt directories back under the game directory.
[end of file]
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