Re: The lack of leaders thing

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Wed, 23 Feb 2000 13:11:05 -0500

Bryan Thexton wrote:
>
> From: Bryan Thexton <bethexton_at_...>
>
> A recurring issue that keeps coming up on this list is
> either "I'm running out of nobles" or "I'm running out
> of nobles of this very useful sect" or "All of my
> nobles are from the same few sects, one more unlucky
> death and I won't even have seven different cults
> available for my ring."

Very true  

> For the most part my position was "well, isn't that
> how life goes sometimes?" but I was thinking about it
> some more, and it occured to me that if it annoys
> enough people, having some method of remedy would be
> nice. It doesn't have to be automatic, easy, or
> convenient, simply something that is available if the
> problem is severe enough.
>
> Gee, sounds a lot like heroquesting, doesn't it?

Wow. You ARE thinking like an Orlanthi today. Hope must have put something in your wheaties...  

> I was thinking a possibly "simple" patch (i.e. it
> would only require one block of software to be edited,
> hopefully) would be to add another option to one of
> the heroquests. I could see any one of the following:
> 1) Ernalda--"Gain Ernalda's blessing on children born
> this year, to make them into heroes." (could then use
> the same feature as the omen that says children born
> this year will have a glorious destiny).

Chalana Arroy -- she's in charge of children magic, IIRC

> 2) Issaries--Attract new nobles. The lord of
> marketing puts out the good word, and a few young
> bucks show up looking to join your clan and make
> themselves famous (probably would have a negative
> impact on clan mood, they may stir up trouble if they
> don't get on the ring or get to lead missions--putting
> in these features could be more work than it is
> worth).

Somehow, I just can't see Issaries as a headhunter... As it were. <grin>

> 3) Challana Arroy--"Heal our nobles of the hidden
> scars that hold them back" a few of the nobles that
> were not available as leaders get over their shyness,
> disabilities, or whatever, and make themselves
> available. Should probably emphasize cults with no

Or repairs those nobles who got kicked in the chops on previous hero quests.

> available leader (our leading Uraldan didn't want to
> get involved with clan politics until Ch. Ar. took
> away her doubt of her own judgement).

Very good way of thinking about this, I think.

> 4) The Making of the Storm Tribe--"Gain Orlanth's
> blessing to add new noble families to the clan." Two
> or three nobles, a few thanes and a few dozen carls
> show up at the end of the quest to be adopted into the
> clan.

Nicely put. Now, Voriof Needs More Sheep!  

> Now, obviously the good folk at A-sharp probably don't
> want to put any more major work into the game, so the
> whole subject is probably moot, but what do people
> think of the general idea, and what quests and results
> would you think are appropriate?
>
> --Bryan

You've made me wish I could hack code. SIGH!

Jeff

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