Early turn problems

From: Notelrac Starchasm <notelrac_at_...>
Date: Tue, 04 Apr 2000 18:12:11 -0000


Both my friend and I have encountered the "You must do a HeroQuest this turn" message during our first Sacred Time--at the beginning of the game. On easy level.

I managed to do it, because I put magic into mysteries and questing instead of herds and crops, and didn't explore or set up trade routes.

I reorganized my ring to include a Trickster and made my best Orlanthi fighter chief, even though his leadership was only Good. I sacrificed three times, and eventually got the secrets of "Making a Tribe."

Second action of Storm season, we invited some allies, but they didn't show. The stinkers. But he managed to prevail, anyway.

I decided to restart, because the auguries at the next year were "you're all going to starve", and didn't have the infrastructure to cope with that...

Anyway, I don't see how a beginner could manage that.

On another note, I got that wandering party of adventurers in my second year one game. I tried killing them. We nailed the duck, but they killed most of my thanes and dragged the body away. Bummer.

--
Carl Hommel
http://www.notelrac.com

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