I doubt it. KODP is done with some kind of RAD (Rapid Application Development)
i.e. something that makes it (relatively) simple to do stuff. Still KODP
is quite complex, but games like BG are much more complex, graphics-wise
and more processor intensive as it is real-time. Now if it was possible
to license the BG engine for a Gloranthan game....but that would be
sacrilige as Glorantha is based upon the RQ/HQ system, whereas BG is
based upon the unvieldy AD&D system.
Or see it this way, KODP is like a stroll in a fantasy art gallery, while
BG/Diablo is like running through an animation studio. While both can be fun,
the step is probably to big for A-sharp to take.
Just my 2 Lunars(?)
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