> As best as I can interpret the rules, this is the deal
> with heroism:
>
> - Your leaders slowly improve over time. The usual
> rate is quite slow, although possibly (probably?)
> doing dangerous things (exploring, heroquests, taking
> insane risks to win battles) will increase this
> somewhat.
> - Putting magic into heroes acts much like extra
> experience points or hero points from your choice of
> role-playing games. The amount of magic you assign to
> heroes in the sacred time is the total amount of bonus
> experience to be handed out. The game decides who
> gets how much based on how large each cults temple is.
A good summary.
David Dunham A Sharp david_at_... Voice/Fax: 206 783 7404 http://a-sharp.comEfficiency is intelligent laziness.
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