Re: enemies, ducks, and treasures

From: James Sterrett & Corinne Mahaffey <jscm_at_...>
Date: Fri, 26 Jan 2001 12:18:56 -0500

> > Potential spoilers...
>
> > Not the ducks - we've always taken 50 food from them, and then wind up
> > releasing even that when they ask for help vs the Undead.
>
> I usually make peace with them - the 50 food is nice, but the beastfolk
>are scary, and I can use all the goodwill I can get. Plus, they have some
>interesting treasures - like the moldy old book about dragon pass that helps
>you when you explore.

Is there anything you need to do to get the treasures? They never agree to trade them with us.

> > Playing on Easy, at any rate, we always have a feud with one of our
> > immediate neighbors (always the one to the west of our tula). Since
> > there's always a feud with them, we've taken to referring to them as the
> > Ancient Enemy - *especially* after our ancestors got mad at us when we made
> > peace with them!
>
> On easy level, this happened? Interesting. You start with two
> feuds, but
>I've usually seen it as a good thing to get rid of the feuds ASAP - of
>course,
>having an enemy far enough away that he won't be a part of any possible tribe
>is a good thing, but kicking him too much is bad.

Excessive kicking is bad? Why? We've usually aimed to have a single feud going, simply to have a raid target.

> > We've been able to make peace with them after driving them completely out
> > of their tula, but then you lose the whipping-boy benefits of an easy
> > target to keep your war magic sharp.
>
> That would do it. Have you considered cattle raids against neighbours?

Do cattle raids count as raids for keeping your War Magic fresh? I think an earlier posting on this list (buried in the archives somewhere) said those didn't count?

> > >I'd
> > >rather have another half-dozen nobles than another hundred farmers.
> >
> > Is the Band of One Hundred that you get after Kallyr dies as useful as
> > having Kallyr alive and kicking her heels? We let her go off to fight the
> > Eastern Foozle, but we suspect that forcing her to hang around until she
> > was Heroic in a lot of disciplines might have been a better idea. 8(
>
> Kallyr doesn't necessarily die. She can win - happened in one of the
>games I was in. She's died in I think four or five...I haven't actually
>gotten
>her very often. You have to support her and raise her stats as high as
>possible, and then get lucky, but...<shrugs>. I keep buying Vinga's Comb
>when
>I find it just in case it helps her. ;-)
> As to the band of one hundred - like the silver dragonnewt statue, I
>haven't the faintest what it actually does, but suspect that both of them
>give
>you miniscule bonuses in just about everything.

OK. 8)

Any tricks to stealing the statue? We sometimes get it, sometimes don't. Does party size have an impact, or the combat or magic skill of the leader?

> > Not the ducks. While waiting for KoDP to appear in the post, we read on
> > this list about the Incredibly Bad Things that happen from the
> > Beastmen. We've stuck to having the Ice Giants or the Trolls as the, um,
> > Traditional Enemy? (Just dawned on me why "Ancient Enemy" is a bad term
> > for our whipping-boy clan. My apologies for the confusion.)
>
> That's okay, I was just a bit confused. Why not the Praxians? They're
>easy to beat. I have to admit that given how badly the horse-spawn can
>beat me
>up when they attack at the right (wrong) time, I don't really NEED any more
>enemies. <g> I've considered the trolls, but I feel so SORRY for them.

Well, we don't feel sorry for the Trools.... maybe a lack of information (we're pretty clueless about Glorantha; heard of RuneQuest/Hero Wars, but never seen the books, and haven't done much more than skim the source material on the Glorantha website.)

> > We rather like the ducks, all things considered. They're pretty reasonable
> > neighbors. Sadly, they won't trade treasures: "Duck treasures are for
> > ducks, human treasures are for humans." Oh well. The Webbed Foot of Fast
> > Swimming might help the salmon swimmer guy. 8)
>
> I like them too - they're brave undead-fighters and valuable
> allies. They
>don't like cows or horses, though, and they only trade a limited amount with
>you no matter how much they have.
> I remember one game I was playing as a much-less-noble tribe than
> usual,
>taking thralls and demanding tribute. I was exacting 50 food/year from the
>ducks. Then one of their humakti champions showed up at my doorstep
>demanding
>to challenge us to a duel; after trying to talk him out of it, I let one
>of my
>champions fight him, and told them to fight to first blood. The duck won
>in a
>single stroke, slaying my best champion. He had a gift from Humakt. After
>that, I've been leery of doing anything to make them angry!

Ouch! We put up a relative non-entity against the duck champion, and the duck gave a fencing demonstration before killing him (the exact wording was something like "the battle continues for a while, then the duck stopped playing around and killed our champion".)

> > Good point. [And, thus, our cowardice risked Divine Retribution in the
> > form of visiting death and sorrow on the entire clan. We're, um,
> > mortified! 8) ]
>
> Heh - bad pun. Still, it is quite a sacrifice to ask someone else to
>make. "Yes, howard - we'd like you to make the ultimate sacrifice for your
>clan." "Me? What about YOU?" "I'm a noble leader, and you're...well...you
>don't bathe." "What?" "Nobody wants you in the clan any more...it's better
>off
>this way." "Hey! Just for that, I'm gonna drop the standard!"

LOL! 8)



James Sterrett & Corinne Mahaffey
jscm_at_...

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