re: thralls

From: Bender the Robot <bendertherobot_at_...>
Date: Sat, 13 Oct 2001 09:04:48 -0400


David Dunham writes, in response to me:
>> I'm playing a thrall-taking clan again and noticing that the game only
>> counts farmers when determing whether you have enough for your cleared
land,
>> can afford to recruit some for weaponthanes, etc. It's as if the
thralls
>> didn't exist, as far as advice from your advisors goes. Is that a bug
or a
>> feature? If it's a feature, what is it supposed to show?

>It could be a bug; our testing focused more on the actual economic
>model and not the comments on it. However, it is the case that
>thralls don't work as effectively as free carls. (On the other hand,
>they don't require as much food, either.)

Can you give me an idea of how much less a thrall works, and how much land a carl
can till, so I can plan my game a little more intelligently?

--Matt

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