Re: Shove THAT up your Voodoo Card!

From: Alexander G. M. Smith <agmsmith_at_...>
Date: Fri, 03 Jan 2003 15:01:06 -0500 EST


bryan_j_maloney wrote on Fri, 03 Jan 2003 19:21:57 -0000:
> "King of Dragon Pass has an infinite number of polygons,
> after all. Of course we trade off for frame rate."
>
> Love it! Love it!

And it only needs to meet the exceedingly tough frame rate of one frame fifteen minutes (while reading the myths - few other games have you sitting there reading and taking notes, other than perhaps Zork).

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