dinosaur riding dragon newts? Cool, I've never seen that one before!
(how do you manage to annoy them so badly anyway?)
I don't think there is carry over from one year to another on quest
magic. However, high magic points are crucial for quest success, I
think. I like to have at least seven, although that isn't always
possible in early years, even with advanced planning. At the very
least they improve your chance to cross over to the other side. Beyond
that, I think they generally improve your chances of success. As do,
of course, sacrificing to that god in the preceding year, and taking
actions that will please them.
A few tricks that I've found on hard for questing
-It seems to me that the first quest to your main god goes unusually
easy. So make good use of it, such as strengthening a quester that can
come back and repeat it for other benefits in the future.
- I think there is a rivalry between Issaries and LM, and between CA
and Humakt. I think having a larger shrine/temple to the opposing one
hurts your quest chances. i.e. having a temple to Humakt and a shrine
to CA will make questing to CA harder. This is my impression, it is
not a confirmed fact. Having a larger temple may even help, but I
don't usually have too much trouble once the size matches.
- Sacred time magics aside from quest magic count. When questing to
Ernalda put magic into crops and children, when questing to CA put
magic into health, but NOT into war (vice versa for Humakt). Mysteries
for LM, trade for Issaries, herds for Uralda. I'm not so sure for
Orlanth, but I usually try to have a balance for him. Again, this is
my impression, not a confirmed fact.
- Questing to deal with problems usually goes easier, I think. i.e.
quest to Ernalda for improved crop yields in years when your crops will
be poor.
- Take actions appropriate to the god before questing. Don't raid
before questing to CA, but do for Humakt. Cattle raid for Orlanth, go
trading for Issaries, grow your herds for Uralda, build fortifications
for Elmal.
- There may be no better use for owed favors than to get help for a
quest, although you don't know in time if they will come and support
you. Just collecting some extra magic can help too.
I hope this helps a bit!
- Chris Lemens <chrislemens_at_...> wrote:
> I'm playing on hard right now. I've played it about
> five times. Of those, I died (or gave up because the
> outcome was obvious) fairly quickly. The first few
> years of the game, I was either struck by multiple
> raids every year or by poor harvests multiple years
> running. In my current game and the one I lost, I
> managed through the disastrous harvests and now have a
> strong clan. In both of these cases, my problem is
> that I cannot succeed at heroquests, even with the
> magic items I have. In the one I lost, the
> dragonnewts finally got fed up with me and attacked
> riding dinosaurs. It was a slaughter. We tried to
> soldier on, but the clan disbanded anyway. I have not
> reloaded any of them.
>
> Query -- what impact does having more magic points
> have on success in heroquests? And does spending
> points on heroquesting during sacred time carry over
> from prior years (so, for example, doing so for three
> years running would give me better chances that just
> one year)?
>
> =====
> Chris Lemens
>
> __________________________________________________
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