Spoilers ?
My impressions for questing
- Magic is important but other skills are vital. Leadership is vital
for Ernalda feeds the Tribe, Combat is usefull for Uralda Quest
(think it helps bearing wounds). Default leader is not always the
best.
- Being an Initiate of the god helps but a questing machine (like
Kallyr) will find quest easier than a bad initiate
- Quester must be in your ring (otherwise the quest Magic won't help)
- Quest magic is good but other magic is usefull too, like Diplomacy
for Ernalda feeds the tribe or war for Orlanth and Aroka (and perhaps
Uralda)
- Read the quest before enacting it, Understand the quest before
enacting it, Read the secrets very carefully (underlined lines)
before enacting it. If you still don't understand what you have to do
buy Runequest books ;-)
- If you fail the quest perhaps you don't choose the right awnsers.
You could have been succesfull even with wrong (or at least not
optimum) awnsers. Even if it's a little bit random, take a look at
your magic gain at the end of the quest. You can only give a limited
amount of wrong awnsers (the Uralda or the Humakt quests are tricky
for that, now that I think I have the good awnsers it's far more easy)
- make sacrifice to gods before questing (and not only the questing
god and wind spirits, Chalana Arroy for example is a good idea for
wounding quest)
- Have usefull blessings for the quest on.
- Quest on the right season (storm for Orlanth, Earth for Ernalda)
- Treasures help (and not only treasures that are labelled for
questing)
- High magic points helps (I'm quite sure of that)
- Have seven different gods on your ring. Try po put the rare double
initiates (orlanth/elmal, Ernalda/Uralda) on your ring, you can quest
with one of your ring member in mission (usefull for emergency quests)
- Sacrifice to Quest and not going questing helps recovering faster
the time penaty at least. And it also helps for event triggered
quests.
- You can sometimes minimize risks (in Orlanth and Aroka for exemple)
helps being succesfull (minimize gain but it's very usefull)
- Temple size may help. Helps having blessings active anyway.
- Helps from other tribes make life easy but I never use this if not
in imediate danger because I don't like being in debt. I think that
the helping clan also have some benefits in a succesfull quest (so be
carefull), always use allies for that (and allies that have debts
(keep a list because when they are allies you don't know the number
of favor anymore))
- Don't use your sacred time pool. To my mind don't go trading before
going on a Issaries Quest. It use the trade Magic you should have
kept for your quest.
- Try to take folowers from your clans, they will increase their
skill levels too (but can raise the difficulty level if they are not
as good as the default gods)