Making a sequel to King of Dragon pass like that would require incremental development. First you'd need an engine to keep track of the basic economy and other status items, and a way of using the status values in decisions (KoDP had a scripting language). You'd have to come up with a list of the status items and how they interact with the game world (and it would have to actually work!). Perhaps some existing scripting language could be adapted. Displaying graphics and getting multiple choice input is fairly easy now, you could even do that with a web server / browser combo. Then you'd need the story lines. Then the artwork, sounds and music to go with the stories. That means writers and artists.
But a game with only a dozen or so plot line stories wouldn't be that interesting to play. You need to have several hundred, like KoDP which has 500 "scenes". Plus they all need to fit together into a common cultural background (KoDP had one main scene writer and a known universe which helps with that sort of consistency). That's a lot of work to do before anyone starts getting interested enough to pay for a beta version.
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