- When sacrificing for a blessing that you know, seven goods/cows will
usually do it, although occasionally it will still fail. If you are
desperate, sacrifice more.
- When sacrificing for mysteries, the first X sacrifices a year (where
X is the amount of magic that you put into mysteries in the sacred time
rites) will usually work at 7. My rule of thumb is that for each one
after that, add 7 (i.e. if you put in two points of mysteries, your
first two sacrifes for mysteries do at 7, the next at 14, the next at
21). I'm not so sure that you need to escalate so much for the later
ones, but it probably depends on how much risk of failure you can
tolerate.
- Other sacrifices, in event screens, sometimes your ring advises you
on. Failing that I use 15 as a rule of thumb, except when seeking the
blessings of the gods to steal a golden eye horse, which seems to need
more like 25.
As Edward said, don't sacrifice cows when you don't need to. His note
about bloodthirsty gods I agree with, I'd always include a cow or two
or more when sacrificing to humakt and MG (if you have a high magic
advisor, they'll tell you this).
If you are running short of cows:
- do a lot of cattle raids. They have a very good risk/reward ratio.
- improve your outer patrols so that other clans' raids don't succeed
too often.
- put magic into herds in sacred time.
- get Uralda's calf blessing
- get Barntar's blessing (speed plow? something like that) that let's
less oxen do more work. Doesn't make the carls happier about the herd
size, but at least you can plow your fields.
- The amount of pasture that you need is probably at least double what
your ring tells you. Check in the sacred time tule picture (put mouse
over the cows and sheep) and it will tell you if they are short on
pasture.
- trade for them early in the game.
- if you can, do the ernalda heroquest to improve the health of your
cows (it will pay off over the next few years).
- The uralda quest is one of the hardest in the game I find, but when
desperate for cows it is good. If it is a chronic problem, quest for
the magic cow, which will keep things from getting too bad.
Note that feasts use up cows (what's a feast without meat?), so too
much feasting will cut into your herds.
--Bryan
- Edward Bornstein <button_at_...> wrote:
> Guy wrote:
>
> >Anyone here have any guidelines for appropriate sacrifices (number
> and
> >kind)? I'm getting back to KoDP and I've forgotten all the rukls of
> >thumb I used to know. I keep running out of cows, and the other
> clans
> >hate me when I'm the tribal king.
>
> Some of you advisors recommend a minimum of 7 cows/goods, with 2 or
> three
> times that as much better. My impression in easy games is that 21
> cows
> worth of goods almost always works for routine matters. I almost
> never
> sacrifice cows or thralls. Cows are too precious most of the time
> and I
> almost never have thralls.
>
> (As a general rule I never use cows for anything where goods will
> do.)
>
> About the only time I''l sacrifice cows is when I'm desparate and
> don't
> have the goods, or when the god is one likely to be bloodthirsty ,
> like
> Humakt or Maran Gor. Blood sacrifice to Chalana Arroy is probably a
> bad
> idea.
>
> When I catch trollkin in my grain bins, I usually sacrifice them to
> Eurmal,
> who seems to like that.\
>
> --
> Once is happenstance.
> Twice is coincidence.
> Four times is enemy action.
> BOMB MARS NOW! [ Captain Button - button_at_... ]
>
>
>
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