Re: Digest Number 543

From: David Short <david.short_at_...>
Date: Thu, 11 Mar 2004 15:10:13 -0500


At 01:11 PM 3/11/2004, you wrote:
> Date: Thu, 11 Mar 2004 10:13:54 -0000
> From: "John" <uplink989_at_...>
>Subject: Need help!
>
>Having recently borrowed this game from a friend (and yes, he lost
>the manual), I find that it's just TOO FREAKING HARD to play -- even
>on EASY!

If it's any consolation, I agree the game is hard.

I always try and prioritize defense, exploration and trade. Uncontrolled aggression is not your friend.

>Message: 6
> Date: Thu, 11 Mar 2004 10:15:04 -0500
> From: James Sterrett & Corinne Mahaffey <jscm_at_...>
>Subject: Re: Digest Number 540
>
>
> >I think it's terribly unfortunate that nobody was able to leverage the
> >system A# built for dragon pass into other mythos. The game
> >was really a gloranthian labor of love and it shines through in
> >several places.
> >
> >I have a short list of games that I expect I will still be able to play in
> >10 years. KODP is on that list.
>
>Agreed - though a better phrasing might be "that I *hope* I will still be
>able to play".

yup. You are absolutely right.

>I've got games 10 years old or older I still enjoy - but as technology
>marches on, it gets harder and harder to just take them out for a spin.
>
>KODP is barely beginning to bump into this now in PCs, with the "can't size
>XP down to 640x480" business. Hopefully nothing else will crop up...!

Something always does.

dfs

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